

Once you exit the IS you cannot return into it until the above requirements are met. You cannot pass into another factions IS without an open border agreement or alliance treaty.Įxception: if you move to a star system you cant see yet and upon arrival discover that its a colony of another faction (meaning you are now inside its IS) you can freely move around inside the enemy IS as long as you dont run into enemy fleets which might catch you with guard, as its their IS you cannot initiate any hostile actions as well (but they can attack you). The destination system either lies within the influence sphere of another faction or is a colony of another faction and generates an influence sphere of its own.

There is an enemy fleet in the same orbit as your ship doing guard which prevents you from leaving the orbit Endless Space 2 features nine major factions, each with their own asymmetrical gameplay, storyline, homeworlds, spaceships, heroes and technologies. If you cant move to a visible star system Look for "Applied Casimir Effect" in the lower tech tree, its a tier 3 tech. Wormhole connection (bit thicker then a star lane, wobbly appearance) which you cannot pass without the required technology unlocked. Unlike ocean liners, which are used for transport, cruise ships typically embark on round-trip voyages to various ports-of-call, where passengers may go on. If you cant move to a star system you cant see (neutral connection, cannot see the destination system), Im talking about ships that are set to 0 hull but can still move around. The very minute he makes a move I put the screws on. Ive just noticed that the AI wont attack me when my ship has 0 hull. Its just like his contrariness to do the very thing the others wont do, but let me tell you somethin.

Screenshots would help to solve this faster. Im talking about ships that are set to 0 hull but can still move around.
